Wednesday 20 November 2013

Midterm Test.

1 NOR AZMAS BINTI ZULKEPLI (D20111047284
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FFisrt step for preparing reference images for the task is we must search image that we want to model. That images must have three side. That side is front, back and side.After that, we must edit the image using photoshop. Using photoshop we must crop one by one. So that the images will have a same size. Then save that image in jpeg. After finish do that, before make a model in 3d, we must save in one file to save. First choose customize then enter system unit setup,and choose centimeter. After that choose metric and lastly enter ok. Then I can start to make a model.
2.     Three methods of modeling that I have used in the modeling task is:
1.     Model a head : ( Editable Poly )
-        I choose standart primitive. Then I choose sphere to make a head model. For adjust the model, first click right then choose convert to then convert to Editable poly. After choose that, we can edit the sphere will follow our reference image.
2.     Model a body: ( Editable Patch )
-        I choose standart primitive. Then I choose box. Same with we make a head, to edit the cylinder, we must click right then choose convert to then convert to editable patch to edit the box. Using editable patch, I choose selection vertex to edit my model body. Beside, I also used handle selection to make a true shape  so that my model same with my reference image.
3.     Model a leg : ( Editable Mesh )
-        I choose standart primitive. To shape my model leg, I choose the cylinder. Then right click. After we right click, we choose convert to editable mesh. Then i used the selection vertex and edge to edit the cylinder.

3.     For map my model using texture. First find the texture that we want. Save the texture in sceneasset then enter to save in file images. When we want to use the texture, we must choose material editor or enter button M  at keyboard, bitmap and choose our texture . After that, enter at our images, assign material to selection and lastly show shaded in viewpot.
       


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