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FFisrt step for preparing
reference images for the task is we must search image that we want to model.
That images must have three side. That side is front, back and side.After that,
we must edit the image using photoshop. Using photoshop we must crop one by
one. So that the images will have a same size. Then save that image in jpeg.
After finish do that, before make a model in 3d, we must save in one file to
save. First choose customize then enter system unit setup,and choose
centimeter. After that choose metric and lastly enter ok. Then I can start to
make a model.
2. Three methods of modeling
that I have used in the modeling task is:
1. Model a head : ( Editable
Poly )
-
I choose standart primitive. Then I choose sphere to make a
head model. For adjust the model, first click right then choose convert to then
convert to Editable poly. After choose that, we can edit the sphere will follow
our reference image.
2. Model a body: ( Editable
Patch )
-
I choose standart primitive. Then I choose box. Same with we
make a head, to edit the cylinder, we must click right then choose convert to
then convert to editable patch to edit the box. Using editable patch, I choose
selection vertex to edit my model body. Beside, I also used handle selection to
make a true shape so that my model same
with my reference image.
3. Model a leg : ( Editable
Mesh )
-
I choose standart primitive. To shape my model leg, I choose
the cylinder. Then right click. After we right click, we choose convert to
editable mesh. Then i used the selection vertex and edge to edit the cylinder.
3. For map my model using
texture. First find the texture that we want. Save the texture in sceneasset
then enter to save in file images. When we want to use the texture, we must
choose material editor or enter button M
at keyboard, bitmap and choose our texture . After that, enter at our
images, assign material to selection and lastly show shaded in viewpot.
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