Name: Vasanthakumari
d/o Nadarajan Matric.No:
D20111047281
1)
I use adobe Photoshop to prepare the
reference image to do the robot model. Firstly I took a reference image from
internet and I create my own model based on the reference robot images. Then,
in abode Photoshop, I insert the image to check the height example, find the
middle part of the robot, select the image with lasso tool , then press
control+shift+J to cut the layer ,flip horizontal by pressing Shift and move
and let it look same. Next I set the hue n saturation of the image and save it
as front view. When I save the image, the dimension of the images for each view
front, rare and side are be the same.
2)
The three methods that I used to model
my robot are choose the basic shapes for standard primitive such as sphere, box
and pyramid and extended primitive such as capsule to do the head, body, hand
and leg. Secondly I reshape the basic shape by using the editable poly technic such
as polygon, vertex, and edge .Then I used extrude (mostly to extrude the upper and
below part of the head), bevel modifier to bevel each part of the robot and
chamfer modifier to modify the eyes and mouth.
3)
For the texturing part, I select the
part of the robot one by one to insert the color that I choose from the object
color tool. After that, I open Material modifier tool to modify my robot. I adjust
the glossiness and softness to let my robot model look glowing. Then I get material
that I save in my folder (scene assets), then assign the material to the
selection part of the robot, and finally, I press the show the shaded material
to the viewport.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.