Tuesday 19 November 2013



Name: Vasanthakumari d/o Nadarajan                Matric.No: D20111047281







1)      I use adobe Photoshop to prepare the reference image to do the robot model. Firstly I took a reference image from internet and I create my own model based on the reference robot images. Then, in abode Photoshop, I insert the image to check the height example, find the middle part of the robot, select the image with lasso tool , then press control+shift+J to cut the layer ,flip horizontal by pressing Shift and move and let it look same. Next I set the hue n saturation of the image and save it as front view. When I save the image, the dimension of the images for each view front, rare and side are be the same.







2)      The three methods that I used to model my robot are choose the basic shapes for standard primitive such as sphere, box and pyramid and extended primitive such as capsule to do the head, body, hand and leg. Secondly I reshape the basic shape by using the editable poly technic such as polygon, vertex, and edge .Then I used extrude (mostly to extrude the upper and below part of the head), bevel modifier to bevel each part of the robot and chamfer modifier to modify the eyes and mouth.











3)      For the texturing part, I select the part of the robot one by one to insert the color that I choose from the object color tool. After that, I open Material modifier tool to modify my robot. I adjust the glossiness and softness to let my robot model look glowing. Then I get material that I save in my folder (scene assets), then assign the material to the selection part of the robot, and finally, I press the show the shaded material to the viewport.




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