Tuesday 19 November 2013

Midterm



Name: SITI NORSAKINAH BINTI AB. GHAFFAR
Matriks: D20111047294



With reference to a 3D model that you have created, describe how you create the model in detail.

1.
            First of all, we must search the blueprint image robot on internet or do by own. The name of robot that I choose is Blood Asp. And then, we separate the views robot Blood Asp from the blueprint by using Adobe Photoshop. Open the image in Photoshop and by using ‘rectangular marquee’ tool select the side view from the blueprint and press ‘ctrl’ ‘c’ in the keyboard to copy the selection that we made. Now open a new document by press ‘ctrl’ ‘c’ in the keyboard or we can do it by going to ‘File > New’ menu. When the ‘New’ dialog box pops up enter the value of 720 pixels for width and 240 pixels for height. It all depends upon the size of the blueprint, as you may have to change the dimension for other blueprints. Make sure that it fits almost perfectly in the new document. Now just press ‘ctrl’ ‘v’ to paste the side into the new document and save it as an image file in hard disk. Do the same step for front view.

2.
            The three of methods of modeling that I have used in the modeling task for model robot, firstly, I have using a ‘spline’. Choose the ‘line’ and then trace on the front view blueprint of robot. After that, choose ‘modifier’ and click perspective view in 3D’s max, and choose ‘extrude’ and do what amount I want. When I think a panel plane is well modeled, I apply the shell modifier and chamfer it edges, in order to maintain it boundary design lines. The method I use by ‘spline’ for certain part on body of blueprint robot, such as a legs, and it hands. For this step, I make that model for half body of robot and for another half body (leg and hand) I just choose ‘mirror’. Secondly, I can use the method by using ‘standard primitives’ for make model the half body of blueprint robot that I choose. Choose ‘box’ and do on front view and side view. And thirdly, I can use another tools in ‘standard primitives’ and do for half body and make mirror for one other part body.

3.
            I map textures on my model by using the texturing simple texture. I use Photoshop for editable texture for my model. Creating textures in Photoshop. And then together with diffuse map also bump map. Using different brushes in Photoshop. And then, use UV mapping an object in 3DS Max.



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