Tuesday 19 November 2013

middterm kuiz:siti zaharah binti sarman

siti zaharah binti sarman
D20111047313


Kuiz:
1)      I have made doremon images in 3D as my model for my second assignment. Among the measures taken to provide a reference image for my job is to find references on the internet and ask the opinion of close friends that I have a simple form in the form of models. The first way is, I have to draw shapes on a piece of paper doremon in 2D shape with highlighted features original bentu. The second is to draw shape doremon in various corners of the front view, rear and sides. The third way is, I edit the picture in photoshop so that the size of the pictures taken of the same size. Then, I put the doremon picture in 3D max on the plan that has been in the draw. And ready to make the model in 3D.
2)      a) make the basic shape
- I use sphera form and take part only in the left side due to the form of this sphere is the basic shape of the head and body models.
- The form of cylinders used to make doremon feet .
- Sphere once again form used to make the soles doremon form .

b ) the methods used
- Use extrude to make doremon long body form below
- Modify the model to make the basic shape doremon to convert to Editable poly so easy to change the intended design .
- Extrude technique to form the shape of the hand and added a small sphere at the end of the hand .
- Place the cylinders to be used as a form of foot doremon
- Next put sphere shape in the lower legs and squezee techniques to alter its shape becomes more flexible .

c ) clarification
- After completing basic forms doremon , I have been using a mirror and mapping techniques on models that look natural and real models
- Then I make 1 round 360 degrees on the model so that the model can be seen from a whole different angle .
- Rendering processes occur and are ready to be sent .
3)      i just click "m" to make a mapping on my model. i was choose the good texture for my model. This way is more easy for me because,if i click on hand,it will be appear for bipmap and choose a texture then mapp to model. The colour also i use a basic colour for doremon such as blue and white colour. I was used the same step for the whole body of my model (Doremon).

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