D20111047313
Kuiz:
1) I have made doremon images in 3D
as my model
for my second assignment.
Among the measures taken to provide a
reference image for
my job is to find
references on the internet and
ask the opinion of close friends that I
have a simple form
in the form of models.
The first way is, I have to draw shapes
on a piece of paper doremon in 2D shape with highlighted
features original bentu. The second is to draw shape
doremon in various
corners of the
front view, rear and sides.
The third way is, I edit the picture in
photoshop so that the size of the pictures taken of the same size. Then, I put the doremon picture in
3D max on the plan that has been in the
draw. And ready
to make the model in 3D.
2)
a) make the basic shape
- I use sphera form and take part only in the left side due to the form of this sphere is the basic shape of the head and body models.
- The form of cylinders used to make doremon feet .
- Sphere once again form used to make the soles doremon form .
b ) the methods used
- Use extrude to make doremon long body form below
- Modify the model to make the basic shape doremon to convert to Editable poly so easy to change the intended design .
- Extrude technique to form the shape of the hand and added a small sphere at the end of the hand .
- Place the cylinders to be used as a form of foot doremon
- Next put sphere shape in the lower legs and squezee techniques to alter its shape becomes more flexible .
c ) clarification
- After completing basic forms doremon , I have been using a mirror and mapping techniques on models that look natural and real models
- Then I make 1 round 360 degrees on the model so that the model can be seen from a whole different angle .
- Rendering processes occur and are ready to be sent .
- I use sphera form and take part only in the left side due to the form of this sphere is the basic shape of the head and body models.
- The form of cylinders used to make doremon feet .
- Sphere once again form used to make the soles doremon form .
b ) the methods used
- Use extrude to make doremon long body form below
- Modify the model to make the basic shape doremon to convert to Editable poly so easy to change the intended design .
- Extrude technique to form the shape of the hand and added a small sphere at the end of the hand .
- Place the cylinders to be used as a form of foot doremon
- Next put sphere shape in the lower legs and squezee techniques to alter its shape becomes more flexible .
c ) clarification
- After completing basic forms doremon , I have been using a mirror and mapping techniques on models that look natural and real models
- Then I make 1 round 360 degrees on the model so that the model can be seen from a whole different angle .
- Rendering processes occur and are ready to be sent .
3)
i just click "m" to make a mapping on
my model. i was choose the good texture for my model. This way is more easy for
me because,if i click on hand,it will be appear for bipmap and choose a texture
then mapp to model. The colour also i use a basic colour for doremon such as
blue and white colour. I was used the same step for the whole body of my model
(Doremon).
No comments:
Post a Comment
Note: only a member of this blog may post a comment.