Tuesday 19 November 2013

MID TERM TEST.

NAMA     :NABILAH BINTI SIHAR
ID            :D20111047330
SUBJECT: MMG 3083 MODELLING. 
MID TERM TEST.

1. Outline the steps for preparing reference images for the task.
·       Take the image Front and the Right Side.
·       Adjust the image in the Adobe Photoshop. Make it same, the brightness of the image is suitable.
·       Put the Front and the Right Side image in the Scene/3D Max Folder.
·       Open the 3D Max.
·       Take the Plane at the Standard Primitive
·       Adjust the Plane so that it can be same as the size of the image.
·       Go for Mapping enter the 'm' "Material Editor".
·       Go to Bitmap and take the image PNG, JPEG, TGA and many more.
·       Adjust the Image.
·       Take the Second Image
·       Go for Mapping enter the 'm' "Material Editor".
·       Go to Bitmap and take the image.
·       Adjust the Image so that it will be at the center of the first image and it has the same.
2. 3 Methods:
  •             Polygon modeling
  •         NURBS or non-uniform rational B-spline

·            Surface tool/editable patch object. 

 In this modelling i use the Surface tool/editable patch object. 
          Adjust the Shape.
·       Firstly take the shape example for the head take the Sphere.
·       Adjust, the Sphere to take the same saiz as the image.
·       Convert the Shape to the Editable Poly.
·       For the eye take the cut from the Editable Poly to add the line.
·       Take the extrude and adjust the eye. So, that the eyes can be in.
·       The same as the leg. take the shape and then adjust the shape by using Editable Poly.
·       I use The "bevel" and the "extrude" to make pull the shape. Example for the fingers, i take the cone shape and the i click at the "Insert" to make the suface smaller and then take the extrude. 
          Mirror.
·       After finish all that, the other part of the hand, legs and feet that we do not finish .
·       we just take the mirror and mirror it.


3. Textures:
We can use the UVW MAPPING, UNWRAP UVW.

·       Click on the Object that we want to mapping.
·       Enter the button 'm'  Material Editor
·       and then go to the diffuse
·       click on the "Bitmap"
·       take the image at the scene  PNG, JPG or TAGA
·       Select the "Select Mesh" entry from they "Modifier List" in the "Modify Tab". Select the polygons "by Material"
·       Select the "UVW Map" entry from the "Modifier List", align the projector to selected polygons, resize the projector map by fitting it to the selected polygons, and finally make sure that the project map size is a perfect square in dimensions.
·       Select the "Unwrap Map" entry from the "Modifier List", click on "Edit" to open the "Edit UVW Window".
·       Open the "Material Editor", select material ID for the texture, and locate the texture that you have for it.



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