Tuesday 19 November 2013

Modelling Mid Term



Hazleen Anylia Binti Sabian
D20111050113
Modelling


1. Outlines steps
In order to build my 3D model, the first things that I do are make a references images for the task. To make this images references are:
·         Download the references images, such as image of robot, or else can draw by ourselves from internet.
·         After that, import in adobe Photoshop. Cut the images that we want such as front view, and use ruler and save.
·         After save picture in taga format and export in 3ds max.
·         Make plane in 3ds max,and push control M to insert images. Choose diffuse and using the images that we save in image files in 3ds max.
·         After that,use the images as a references to make the 3D model.

2. Methods
There are four segment in my 3D model. Head, Body,Hands,Legs.After settle with the references, I start to build the 3D model. The first things that I create are the legs. To make this legs, I choose box in standard primitives. I create it in perspective and also using mirror. To make a mirror use editable poly, go to modifier list and choose symmetry, change the x or y axis  and select symmetry and use mirror. Make sure the lines  are same at grid and flip and click to editable poly back.After have double box, and start to builds the legs. To make the legs perfect I select at the box and make insert and after that extrude the shape. After extrude I suing chamfer to build the side shape to the box. After finish that, extrude the upper box and build to make the legs more interesting. I also using this steps in make a body. I take the same shape is box and make chamfer that take in editable poly. In order to using chamfer must select that place and use edge. After that, I builds the hands. In order to build hands I choose box and sphere. The sphere using to make sendi and shoulder for the robot. After that, combine that shoulder with box that I shape it using the same ways as a body. But in details, edit the line and pull up the line to make the box make a shape using select and move. Lastly , build the head using sphere also. The first things, decrease the segment to make sure the sphere have it’s own shape. Put the cylinder that take from standard primitives and make eyes.

3.Map textures
To make textures, I use in body and legs. The same ways to insert the image. In using the textures, take in modifier list and using UVW. Select the body and legs and press M and choose the textures that save in image in 3ds max file. Choose textures and pick bitmap and there is a textures images and just click ok,and the textures will be in the head and legs.


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