MOHD SHAFIZ NIRWAN RAHIMI
D20111047285
1-First step in 3d modeling(robotic)First search google in choose robotic image in blueprint and download..Beside that choose
reference modeling,i crop in sofware photoshop.Choose size in cm,and to progrees in autodesk 3dmax
2-Finish croc.open sofware 3dmax,save
file in folder.After that,choose plane in 3dmax to maping reference in progress.Next
progress i choose again plane.Next right click and,convert to editable poly and
next progress choose modifier list and choose vertex to finishing head and then follow your
line(vertex) or edge.
After that I choose plane again and
right click and convert to editable poly to complete the robot chest.I again to choose
modifier list and choose vertex or edge to finishing chest. To complete the robot eas, I use standart primiteves and
choose cone and convert to editable poly.After that,I follow line to complete
progrees.
After that,I choose box and right
click and convert to editable poly and complete about body.follow in the line
and choose about vertex or edge to finishing complete.
Beside that,I choose standart
primitive and chose line and convert to editable poly and complete about hand.I
extrude to reveal clearer line.To complete about hand,extrude and choose
finishing complete.After that complete 3dmax about robotic
3-,I click ( keyboard m) to maping colour and texture.Select diffuse
and bitmap and material coluring about
robotic progress.choose your colouring and maping the robot.After that, to map the textures on model, click at material
editor, diffuse map, assign the material to the object.After that, Then the UVW Map
modifier is use on the object. Setting are kept at default. An Unwrap UVW
modifier is added to the stack and the UVW Unwrapper is entered. By default,
the editor should be in Vertex mode. The next step is using Tool, Normal
Mapping.
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