Tuesday 19 November 2013

MOHD SHAFIZ NIRWAN RAHIMI
D20111047285

1-First step in 3d modeling(robotic)First search google in choose robotic image in blueprint and download..Beside that choose reference modeling,i crop in sofware photoshop.Choose size in cm,and to progrees in autodesk 3dmax  

2-Finish croc.open sofware 3dmax,save file in folder.After that,choose plane in 3dmax to maping reference in progress.Next progress i choose again plane.Next right click and,convert to editable poly and next progress choose modifier list and choose vertex  to finishing head and then follow your line(vertex) or edge.

After that I choose plane again and right click and convert to editable poly  to complete the robot chest.I again to choose modifier list and choose vertex or edge to finishing chest. To complete the robot eas, I use standart primiteves and choose cone and convert to editable poly.After that,I follow line to complete progrees.

After that,I choose box and right click and convert to editable poly and complete about body.follow in the line and choose about vertex or edge to finishing complete.


Beside that,I choose standart primitive and chose line and convert to editable poly and complete about hand.I extrude to reveal clearer line.To complete about hand,extrude and choose finishing complete.After that complete 3dmax about robotic

3-,I click ( keyboard  m) to maping colour and texture.Select diffuse and  bitmap and material coluring about robotic progress.choose your colouring and maping the robot.After that, to map the textures on model, click at material editor, diffuse map, assign the material to the object.After that, Then the UVW Map modifier is use on the object. Setting are kept at default. An Unwrap UVW modifier is added to the stack and the UVW Unwrapper is entered. By default, the editor should be in Vertex mode. The next step is using Tool, Normal Mapping.

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