Name: Nursafinah binti Sujono
D2011047329
Devil Robot
1. The steps for preparing reference images. First
I open a 3ds max and take a plane and put it in the front view. After that I
press M to open a Material Editor. I
click on the diffuse and choose bitmap to import the robot front view image
that I already edited in Photoshop. Then I click on the ‘assign material to
selection’ and ‘show shaded material to viewport’. This step is to display the
image on the plane that I create just now.
2.
There are three methods of modeling that I have
used in the modeling task.
The first method that I use is modeling the
robot by using a basic shape that already have in the 3ds max under the
standard primitive. For example, I use a cone, sphere, cylinder, and box. After
that I convert to editable poly and edit it by vertex.
The second method that I used is I’m using
a modifiers to smoothen my robot body parts. In the modifiers, I choose a
subdivision surfaces then mesh smooth to make the body part smoother. I also
use bend modifier to bend my robot parts for example the horn and the legs for
my robot.
The third method that I use is, I’m using
extrude method to extend the shape that I want. I use this method a lot in my
robot body parts. For example in creating my robot eye.
3. To map textures on my robot, I click M as a
short cut to Material Editor. First I chose a color that I want. Then I click
on the sphere in the material editor. I change it to Metal and put the specular
level and the glossiness as the way I want. Then I choose reflection and
raytrace to make the body parts reflect the lighting. This step is to make the
robot body part shiny.
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