Tuesday 19 November 2013

3ds modeling test



Name: Nursafinah binti Sujono
D2011047329
Devil Robot





1.   The steps for preparing reference images. First I open a 3ds max and take a plane and put it in the front view. After that I press M to open a Material Editor.  I click on the diffuse and choose bitmap to import the robot front view image that I already edited in Photoshop. Then I click on the ‘assign material to selection’ and ‘show shaded material to viewport’. This step is to display the image on the plane that I create just now.



      2.    There are three methods of modeling that I have used in the modeling task.

The first method that I use is modeling the robot by using a basic shape that already have in the 3ds max under the standard primitive. For example, I use a cone, sphere, cylinder, and box. After that I convert to editable poly and edit it by vertex.

The second method that I used is I’m using a modifiers to smoothen my robot body parts. In the modifiers, I choose a subdivision surfaces then mesh smooth to make the body part smoother. I also use bend modifier to bend my robot parts for example the horn and the legs for my robot.

The third method that I use is, I’m using extrude method to extend the shape that I want. I use this method a lot in my robot body parts. For example in creating my robot eye.
 



      3.  To map textures on my robot, I click M as a short cut to Material Editor. First I chose a color that I want. Then I click on the sphere in the material editor. I change it to Metal and put the specular level and the glossiness as the way I want. Then I choose reflection and raytrace to make the body parts reflect the lighting. This step is to make the robot body part shiny. 






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