Monday 18 November 2013

The making of robot (Electron)


Book ChangWei
D20111047299

Modeling a robot (Electron)

Planning stage:

1: This robot is containing 4 separated parts:
                       - Head
                       - Body
                       - Legs
                       - Hands
2: These items can be constructed separated in a scene. The easiest part should be built 1st. I started with Head, follow by the Body, then the Legs and ended by the Hands.
3: Identical progress of the model construction needs to be captured for elaborating purpose.
4: The front view and side view of the robot need to be placed in the viewing panel in order to create a more accurate model.
Image of Electron

The Construction of Electron:

Front view
Side View

1: Prepare front view and side view.
2: The views are darkening to see clearly the line of the robot so it will more easily to model it.
3: Place in 3ds max.

4: Modeling head:-

Electron Head (Front, Side, Perspective)

      i.        Electron head was created with the combination of 2 cone and sphere.
    ii.        Cone at upper part was extruded to become face while cone at lower part was extruded to become neck.
   iii.        Sphere was use for eye. Clone one more sphere for another eye.


5: Modeling body:-

Electron Body (Front, Side, Perspective)

      i.        Electron body was created with sphere and cylinder.
    ii.        First, create a sphere. Reform it to become hemisphere.
   iii.        Enter modifier and pick edit poly to edit the hemisphere. Extrude the side of the sphere to make it look like a body.
   iv.        Create another sphere at the hands part. Then select “Boolen” in compound object to make a hole at there so later on it is easily to combine with hands.
    v.        For the neck path, extrude the shape of neck so that the neck can be shown.
   vi.        A cylinder used for the backbone for electron. Enter modifier and choose bend modifier to bend the cylinder.

6: Modeling legs:-

Leg Joint

Leg

Electron (Head + Body + Legs)

      i.        To create Electron’s legs, we should create its joints 1st.
    ii.        The leg joint is combination of cylinder, sphere and tube.
   iii.        In beginning, create cylinder for the waist. Choose edit poly to edit the middle part of the cylinder so it look smaller compare outer part. Then cut into half.
   iv.        Sphere used for leg joint. Same like cylinder, sphere also needed edited with edit poly. Extrude the lower part of the sphere to look like the leg joint. When finishing extrude, smooth modifier had used.
    v.        Tube was used to make the joint to look like one part of the machine. Tube then was clone for another two.
   vi.        Leg and shoes can be create with the combination of box and cylinder
  vii.        Box is edited to form the shape of leg and shoes, meanwhile cylinder function as combiner between leg and shoes.
viii.        After the leg done, select all and group it. Then pick edit poly in modifier list again. Choose the vertex that on the side of the cylinder that we cut into half before. Next, enter modifier list again and find symmetry to mirror the leg.
   ix.        Choose “Z” side to mirror. When it done, combine the legs with the head and body.

7: Modeling hand:-

Hand Joint

Hand

Electron (Full)

      i.        For hand part, same like leg, joint should be done first. To create the hand joint, sphere was extruded.
    ii.        The length for extrude is different. In middle, there is shorter.
   iii.        To create hand, 2 boxes and a cylinder are necessary.
   iv.        First box was used for the arm meanwhile second box was used for the hand. These 2 boxes are edited to form the shape of arm and hand.
    v.        The cylinder was used as combiner. It was placed between the boxes
   vi.        Like leg, the parts of hand also have grouped and mirrored. The hands later on were combined with the other parts of Electron.

8: Texturing and Mapping:  -

Electron (Texturing and Mapping)

      i.        In this part, we pick color for Electron.
    ii.        Detail parts and accessory parts were added.
   iii.        Open modifier to texture and mapping Electron.

9: Set lighting and camera.
10: Render.

Electron (Rendered)


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