Tuesday 19 November 2013

MODELLING MIDTERM TEST





     1.      Firstly I search in google.  Then I separate 3 view of my robot in photoshop. The view is front view, side view and back view.  Make sure the size is same. I save the image at the sceneasset.  First we must to setting unit setup.  Go to customize,unit setup,system unit scale,cm,metric,cm and change follow the size image.  Then draw plane to enter the robot.  To enter the robot in plane just click ‘M’ for shortcut material editor,bitmap,assign material,show shaded. Enter the side view also.


      2.            SHAPE -- STANDARD PRIMITIVE

      A head I use a basic shape, create a sphere from Standard Primitive. Select modifier,hemisfphere and scalling it. Then sphere convert to editable poly. Select the area modify and select edit poly at modifier list. The body I also used a basic shape as cylinder.

  MODIFY, EXTRUDE

      This part I use line to tracing my robot. Then, using Modify selection, choose extrude and scale in the selected area.

BEVEL AND CHAMFER

  I use bevel to my robot. The step is go to vertex,make a line,connect,editable polygon,polygon  and select what we want to bevel.

       I use the chamfer to my robot body. The step is go editable poly,edges,select all  then alt(unselect) for  part u don’t want because I make a chamfer at the side view.  so just click the side view.

ROTATE 360

      After already finish my robot, I make a base to move my robot 360. To move the step is (autokey),click  key,move until 100,rotate360,angle snap toogle,autokey,play. The robot will rotate 360.

   3. I using texture for my model. The step is  ‘M’ for shortcut material         editor,bitmap,diffuse,choose the color to put into the model,assign material,show shaded. Then drag to model.



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