With reference to a 3D model that
you have created,describe how you create the model in detail.
1. Outline
the step for preparing reference images for the task.
2. Explain THREE(3) methods of modelling that you have
used in the modelling task.
3. Explain
how you map textures on your model.
Answers :
1. For
prepare reference images for the task , firstly I search a reference image
robot from internet.when I have a reference I open the photoshop for get a same
position of the robot which have side view,front view and back view.Then, I check
a resolution and size of image at properties before go to the next step.Next, I
open the images and go to the adjustment and low a brightness for get a line.When
I got a line from the image, I just show the ruler to make a robot have a same
position view which have front,back and side view.After I get a right position
of my robot which have side front and back side , I open the 3ds max .When open
the 3ds max firstly I create the folder for my robot. Then I put the 3 of
images to sceneassets and go to the images. Next , I click to customize system
unit setup and change the unit setup to cm,metric and adjust the length based
from the original picture size.Then I make a plane at shapes and use a Angle
snap toogle and rotate the plane to 90 degree.Then I click ‘m’ or material editor and click diffuse, then click bipmap and choose the picture I wanna use and maping the picture at plane.
2. 3
methods of modelling that I have used in my mechanical robot is i have used a line
at shapes to make my mechanical robot.To use the line frstly I click a line and
go to modifier then just extrude the line . when I used extrude the line become
a 3d. other than that I also use chamfer for my robot. To use chamfer ,firstly
I click edge then cnt+A to select and click chamfer and change the centimeter
to what I want .Then click OK .Next I also use shapes , shapes I use is circle
to make a head of my robot. First I make a circle at right view and scale the
circle to see the same size. Put the circle at the head robot and click alt+X
for making the circle as a transparent. Then I click to modifier and go to the
hemisphere and the circle be a half. Go to the half of the circle or now
it's been a hemisphere and just right click then convert to editable poly. Then
just click clone and include both for be a fully head. I also use render as a
method in my robot. Step to render is firstly I select all my robot and group
the robot. Next, I go to display and hide frozen objects.Then I click ‘N’ for
auto key then click key and move the timeline
to 100.Then I rotate to 360 degree use the Angle Snap Toogle.After that, click
at configuration viewport .Next, I go to render setup and adjust a lighting and
active the segments. Then go to the files and rename the file and save the
rendering to AVI type. Then click save and OK and click render .
3. How
I map the textures to my robot is I just click ‘m’ or material editor and I just
use a basic colour for my robot.Just click a part I want use the textures. For
example a hand of robot.I select a part of hand and click m for maping ,
the I choose difuse and select a basic
colour I want put at the robot hand. For body and another part of the robot , I
used a same step for maping the textures at the robot.
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