Tuesday 19 November 2013

Modeling Mid Term exam







With reference to a 3D model that you have created,describe how you create the model in detail.

1.       Outline the step for preparing reference images for the task.
2.       Explain  THREE(3) methods of modelling that you have used in the modelling task.
3.       Explain how you map textures on your model.

Answers :
1.       For prepare reference images for the task , firstly I search a reference image robot from internet.when I have a reference I open the photoshop for get a same position of the robot which have side view,front view and back view.Then, I check a resolution and size of image at properties before go to the next step.Next, I open the images and go to the adjustment and low a brightness for get a line.When I got a line from the image, I just show the ruler to make a robot have a same position view which have front,back and side view.After I get a right position of my robot which have side front and back side , I open the 3ds max .When open the 3ds max firstly I create the folder for my robot. Then I put the 3 of images to sceneassets and go to the images. Next , I click to customize system unit setup and change the unit setup to cm,metric and adjust the length based from the original picture size.Then I make a plane at shapes and use a Angle snap toogle and rotate the plane to 90 degree.Then I click ‘m’ or material editor and click diffuse, then click bipmap and choose the picture I wanna use and  maping the picture at plane.

2.       3 methods of modelling that I have used in my mechanical robot is i have used a line at shapes to make my mechanical robot.To use the line frstly I click a line and go to modifier then just extrude the line . when I used extrude the line become a 3d. other than that I also use chamfer for my robot. To use chamfer ,firstly I click edge then cnt+A to select and click chamfer and change the centimeter to what I want .Then click OK .Next I also use shapes , shapes I use is circle to make a head of my robot. First I make a circle at right view and scale the circle to see the same size. Put the circle at the head robot and click alt+X for making the circle as a transparent. Then I click to modifier and go to the hemisphere and the circle be a  half. Go to the half of the circle or now it's been a hemisphere and just right click then convert to editable poly. Then just click clone and include both for be a fully head. I also use render as a method in my robot. Step to render is firstly I select all my robot and group the robot. Next, I go to display and hide frozen objects.Then I click ‘N’ for auto key then click key  and move the timeline to 100.Then I rotate to 360 degree use the Angle Snap Toogle.After that, click at configuration viewport .Next, I go to render setup and adjust a lighting and active the segments. Then go to the files and rename the file and save the rendering to AVI type. Then click save and OK and click render .

3.       How I map the textures to my robot is  I just click ‘m’ or material editor and I just use a basic colour for my robot.Just click a part I want use the textures. For example a hand of robot.I select a part of hand and click m for maping , the  I choose difuse and select a basic colour I want put at the robot hand. For body and another part of the robot , I used a same step for maping the textures at the robot.



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