NOOR BAIZURA BINTI ZAINAL
D20111047309
MODELLING
1. In order to build my 3D model, the
first things I choose the reference image for the task. There have step for
preparing a reference image.
· To
model a character in 3Ds Max, first we need to have a model reference.
· Basically
we need a front view, side view and back view.
· The
reference image we need to save in taga format there was the
stranded format for 3D Max.
· We
need to choose plane object to insert the image reference to that plane
· To
insert the image to the plane, click on the object which is the plane in this
project.
· Remember
to save your image references in the folder images>chummie_modeling >
sceneassets > images.
· To insert the images to the
plane, click on the object which is the plane in this project. Then, press “M”
on your keyboard, it’s a shortcut key to the material editor.
· Next,
there’s a small square beside “diffuse”, click it.
· Another
panel appear, click “bitmap”
· Choose
your image references you saved in the folder images , just double-click your
image reference
· The
image will map on the sphere in the material editor.
· Then,
make sure the plane is selected, click the mapped sphere in the material
editor, click “show shaded material in viewport” and click again “assign
material to selection”.
2. Three method of modeling:
Use The Line
· To
modeling the robot, making the body was using the line tool. Select Create and
then Shape and choose Line to for making the body. By using the Line, select
the shape of the body based on the reference then select Yes to close the
spline .Then select all the line after that right click then choose connect to
connect all the point of line. Then,
go to the Modifier List and then choose Extrude to extrude the shape of
body. After that, adjust amount
and the segment at the Parameter to get the perfect body shape. After that ,
just clone the another side of body .
Adjust the
Shape
· To edit the shape, right
click of the mouse then choose Editable Poly to adjust the shape.
· In Editable Poly I used the Vertex to adjust the
point of wireframe, and also can plus the point with right click at the mouse
add choose cut to add more point at the wireframe and adjust it like what we
want.
· I
also using Edge to adjust
the object line using Extrude , Camper and Bridge .
Symmetry
· Symmetry was use when I wanted mirror
an object.
· I used it when I wanted symmetry of
hands and legs and body.
· I finish
model one side of hand and leg, then enter modifier list and pick Editable
Poly.
· After that I choose vertex at the side
that I wanted to mirror
· Then enter Modifier List and pick
symmetry. I can choose axis y
to symmetry.
3. Map texture
· For
mapping I have enter
Material Editor by press
‘M’ in keyboard.
· Find picture that I wanted in internet
· save the picture in the
folder images>chummie_modeling > sceneassets > images.
· Next, there’s a small square
beside “diffuse”, click it.
· Another panel appear, click
“bitmap”
· Choose your texture reference
image where saved in the folder images , just double-click your texture image reference
· The image will map on the
sphere in the material editor.
· Then, make sure the
object is selected, click the mapped sphere in the Material Editor, click
“show shaded material in view port” and click again “assign material to
selection”. Done.
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