Tuesday 19 November 2013

modeling test



MUTIAAH BINTI MAT ZAIN
D 20111047318


1 :
               -prepare the three image
                         : front
                         : side
                         : back
              -open the 3ds max.
              -create plane, ctrl M, mapping image at plane.

2 :
-                                    Editable Poly
:  I choose editable poly for edit image to make a robot.
: example, I create ---> box  (right click) editable poly. With used editable poly, I can  select any selection as vertex or edge. Next, I choose vertex for adjust the shape and for add the many line at the box, I choose swift loop --- vertex for shapping my robot body. After that, I go to modify ---> turbo smooth for looked the shape smooth or not.
-                                      Line
: I choose line to make a leg.
: create ---> shape -->  line. Using the line, we must follow the shape that we want until the combine.
: After that, we must right click n connect ---> modifier list à extrude à select and uniform scale.
: adjust how size we want.
-                                      Mirror
                        : mirror can make me easy for finish my robot especially hand and leg.
                       : just go to modifier list à choose the mirror and mirror it.
3:
-                                                    : Click at the object  that we want mapping.
-                                                    :   Enter M  ---> diffuse---> bitmap --->image at sceneassets --->
                     select plane ---> click the mapped sphere in the material editor ---> 
                     click show shaded material in viewport ---> click again assign material to                               selection.
    

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