Tuesday 19 November 2013

Mid Term Test



ANG JIEH SHIR   D 20111047306

1.   Outline the steps for preparing reference images for the task.

First, get a front, back, and side view for your 3D model.
Edit your reference in photoshop, adjust the exposure, so that the white background of your images are darker.
Then, make sure the reference are in the same size and height.
Save the front, back, side view separately in the images folder in your 3ds Max project later on when the project is created.

         2.   3 methods of modeling.

Create an object in standard primitives.
Convert it to editable poly.
Editable poly > polygon
Select half of your object and delete it.
Modifier list > symmetry.
Again in the modifier list > FFD 4x4 > control points.
Move the control points around to do the modeling.  

         3.   Map textures.

Material editor mapping:
I apply this mapping on the arms, lower body, hair, and ribbon.
Select objects you desire to texture, open the material editor panel(M). Click on the default sphere in the material editor > diffuse > then select any colour> assign it to the object.

Unwrap UVW :

I apply this mapping on the robot eyes and body.
At the modifier list > “unwrap UVW” > “face” > “open UV editor” > “mapping” > “unfold”.
When you see the unfolded object, select the faces you want to separate, break it.
At the selection panel > pick texture > choose the texture saved in the images folder.
When the texture appear in the panel, move the break part to your desire texture.
Open the material editor (M), > map > (none) at the diffuse list > bitmap > select the same texture used in the UVW > assign it to the object.

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