. FATIN ZAWANI BINTI CHE MANSHOR
D20111047310
1. Step for preparing reference images.
D20111047310
1. Step for preparing reference images.
Before create my robot in 3d Max I search
robot blueprint as image reference. I choose one and then open image reference
in photoshop to make the resolution of side
view and front view image of robot become clearly in 3d max. This image must be
save in PNG, Targa or JPEG. After that, open 3d max and create plan to mapping the
image reference. Adjust image reference become symmetry before start model the
robot..
2. THREE method.
2. THREE method.
I choose to use line for build the robot legs. First step creat a line. To create a line just click Create à Shape à line. After that click at image reference and follow the shape of legs until the line will be connecting each other. Then Right Click à Connect à Modifier List à Extrude. This step to make sure the line change to shape. After that, make sure the shape in Opacity mood. To make shape in opacity just Right Click à Object Properties à see through à Ok. This is because this step easy for us to adjust the shape base on image reference but before that select shape and convert to Editable Poly. To convert shape to editable poly just Right Click à Convert to à Editable Poly. This step to reshape using vertex. After that , adjust the shape using points until the shape look like legs same like image reference. However, for model robot hands I choose to use cylinder. This is because cylinder will be the model basic shape for robot hands. First, to model the robot hands, just click cylinder at standard Primitives selection then drag cylinder at image reference. After that, make sure the cylinder in opacity mood same like create robot legs. To convert shape to editable poly just Right Click à Convert to à Editable Poly. This step to reshape using vertex. After that , adjust the shape using points until the shape look like hand same like image reference. To make another hands just use mirror. I choose Sphere to model the robot head. This step same like creating robot hands. I also use render as a method in my robot. Firstly select robot and group. After that, click ‘N’ for auto key then click key and move the timeline to 100.Then rotate to 360 degree use the Angle Snap Toogle. After that, click at configuration viewport . Then, click render setup and adjust a lighting and active the segments. Then make a files, rename and save the rendering to AVI type. Finally, click save and OK then click render .
3. To map the textures at my robot just click ‘m’ or material editor. I just use a basic colour for my robot. Select some part I want use the textures. For example a legs of robot just select a part of legs and click m for mapping. After that choose diffuse and select a basic colour that I want put at my robot.
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