Sunday 17 November 2013

The Making Of Mechanical Character in 3ds Max

Modelling a Robot (Mechanical robot)

Planing a stage (Step)

-setup the blueprint
-Modelling a head
-Modelling a hand
-Modelling a body
-Modelling a legs
-Texturing ( colour material)
-Final robot



IMAGE REFERENCES (BLUEPRINT)



FRONT



SIDE



BACK



Process model a Mechanical Robot.

1.SETTING BLUEPRINT

First before we start a modeling process, we must set up a blueprint as a reference. Before we start modeling in 3Ds max please check a resolution and size of image before setting.


IMAGE PROPERTIES






BUILD A PLANE



SET A BLUEPRINT



2.MODELLING A HEAD
  
First I make a circle at right view and scale the circle to see the same size. Put the circle at the head robot and click alt+X for making the circle as a transparent. Then I click to modifier and go to the hemisphere and the circle be a  half. Go to the half of the circle or now it's been a hemisphere and just right click then convert to editable poly. Then just click clone and include both for be a fully head.







3.MODELLING A BODY PART

For the body part, first I create a line in front view and adjust it in the modifier spine list and after that click in modifier box and select exclude modifier.Then I use modifier symmetry and right click and choose clone to clone the body .The I use mirror to make a clone robot change position.






make a line at shapes tool




Go to the Modifier List and then choose Extrude to extrude the  shape of the hand.



creating a full hand by line and use the same step with extrude to extrude the shape of hand.





                           Use clone and then click mirror for get a hand left side.



                              to make a body part of robot its a same step make a line then extrude the 
                              body .After that clone and mirror the body to get a left body.




make a leg of robot with same step like hand and body part.

    
   

                   
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                                   For texturing, click 'm' or material editor and just used the basic colour.  


             

                                                              A model of the robot is now done.


                                                                             Final robot 





                                                                          side view final robot



                                                                                       wireframe robot

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