Sunday 1 December 2013

Mechanical Robot Tutorial by Mohd Faez Bin Shukri

Modelling a Robot Model
Mohd Faez Bin Shukri
D20111047311

Planning Stage:
-Modelling a head
-Modelling a body
-Modelling Hand
-Modelling legs
-Modelling accessories
-Mapping and texturing
IMAGE REFERENCE 





THE PROCESS
 1. Modelling a Head

a) Creat a shape from Standard Primitive and select plane.
b) Then,convert the plane to Editable Poly. 
c) Use different option from there to shape the head.
d) To make the accessories at the head,choose rectangle from Standard Primitive.

e) Then convert it to Editable Poly.





2. Modelling the Body.
a) To make the body,select Standart Primitive and choose Box.
b) After that,convert the box to Editable Poly.








3. Modelling the Hand.
a) To make the hand,select Standard Primitive and choose box.
b) Then,convert the box to Editable poly.




4 . Modelling the Leg

a) Before start making the leg,the waist must be build first.
b) To make the robot's waist,select Standart Primitive and choose Box.
c) After adjust the correct position of the box,covert in to Editable Poly.


 
d) To make the 'hole' shape at the robot's waist,select Polygon from Editable Poly option.
e) After that, select Bevel option. Then,adjust the selected area to make the shape. 




f) After finish with the waist,the next step is making the leg.
g) To make the leg,once again select Standard Primitive and choose Box.
h) Convert to box to Editable Poly to shape the leg look exactly like the blueprint. 



5. Modelling Accessories

a) This robot model has some kind of accessories that look like a backpack at its back.
b) Switch the view to Back view to start making the backpack.
c) Firstly, select Standard Primitive and choose Box.
d) Then,place the box to the correct place.

e) This robot model also has another accessories which is a shield.
f) To make the shield,select Standard Primitive and choose Box.

g) The shield has some kind of curvy shape. To make the curve shape,add the length segment. 
h) After that,convert the box to Editable Poly.
i) Then,select Vertex.
j) From there,just drag the vertex.




  6. Mapping and Texturing

a) To access the mapping menu,press M button on the keyboard.
b) After that,select the color to put onto the model. 


c) After finish with the step,just select and drag the color to the model.
d) To adjust the model's color effect,change the option at Shader Basic Parameters.
e) To make the color look glossy,select Phong from the option.




FINAL RENDER





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