Monday 23 December 2013

Mushroom robot tutorial

ELIS AFRIYANTI SABRANG
D20111047315


Modeling a Mechanical Model

Planning stage
1.      Mechanical divide 3 part :
·         Modeling  the leg
·         Modeling a body
·         Modeling a head
·         Colour
·         Texturing

2.      Image Refrences


Front and Side View
3.      However, the hand of side view (reference) have to change to make the same position like a front view.








Modeling Legs

Part of legs
1)      Part of legs created using by box and cylinder.
2)      Use the ‘Convert to’ and choose the ‘Editable Poly’ to make their proper shape.
3)      Use the ‘Subdivision Surface’ from ‘Modifier’ and then choose the ‘Smooth Mesh’.
4)      Joint the all part.



Front and Side View after joint the shape






Modelling Body

Part of the body

5)      Part of  the body created using by box and cylinder also.
6)      Use the ‘Convert to’ and choose the ‘Editable Poly’ to make their proper shape.
7)      In the body part tool ‘Extrude’ using to make each side of shape become suitable.
8)      Use the ‘Subdivision Surface’ from ‘Modifier’ and then choose the ‘SmoothMesh’.
9)      Joint the all part.


Joint the shape





Part of the shoulder
a)      Use the cylinder shape and rotate the z axis about 90 degree.
b)      Use the ‘Extrude’ on the right side to make shape become smooth.
c)      Rotate the shoulder to make suitable position and shape.

Part of hand

d)     Use the cylinder and adjust the suitable size




e)      This part same like shoulder part.
f)       Just need rotate z axis 90 degree to become across
g)      Use the ‘Extrude’ to make shape become smooth.
h)      Adjust the size




i)        Use cylinder and the just rotate 90 degree.



The Fingers
j)        Use the sphere and adjust the shape fron front and side view.
k)      After get the shape clone it into 3.
l)        Arrange the finger as their position.
                 

                    Model of the hand after joint it



                        

                                                               the neck


Modelling Head

10)   Use the cylinder.
11)   Use tool ‘Extrude’ on the of head to make it become half round.


           Eyes and nose



Texturing and Colour
·         Select first the part that need texture and colour

12)   Press ‘Ctrl’ ‘M’.
13)   Click the symbol ‘+’ on the ‘Sample Slot’, select default.


14)   Click the ‘diffuse colour’ and then select the colour.
15)   Change the ‘Specular Level’ and ‘Glossines’ to make that effect of colour.



16)   Click the ‘Maps’ and tick the ‘Reflection’ after that change the to the ‘Raytrace’.
17)    ‘Assign Material’ and ‘Show Shaded Material in ViewPort’.


Final before Render




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