ELIS AFRIYANTI SABRANG
D20111047315
Modeling
a Mechanical Model
Planning
stage
1.
Mechanical
divide 3 part :
·
Modeling the leg
·
Modeling a body
·
Modeling a head
·
Colour
·
Texturing
2.
Image Refrences
Front and Side View
3.
However, the
hand of side view (reference) have to change to make the same position like a
front view.
Modeling Legs
Part of legs
1)
Part of legs
created using by box and cylinder.
2)
Use the
‘Convert to’ and choose the ‘Editable Poly’ to make their proper shape.
3)
Use the
‘Subdivision Surface’ from ‘Modifier’ and then choose the ‘Smooth Mesh’.
4)
Joint the all
part.
Front and Side
View after joint the shape
Modelling Body
Part of the
body
5)
Part of the body created using by box and cylinder
also.
6)
Use the
‘Convert to’ and choose the ‘Editable Poly’ to make their proper shape.
7)
In the body
part tool ‘Extrude’ using to make each side of shape become suitable.
8)
Use the
‘Subdivision Surface’ from ‘Modifier’ and then choose the ‘SmoothMesh’.
9)
Joint the all
part.
Joint the shape
Part of the
shoulder
a)
Use the cylinder
shape and rotate the z axis about 90 degree.
b)
Use the
‘Extrude’ on the right side to make shape become smooth.
c)
Rotate the
shoulder to make suitable position and shape.
Part of hand
d)
Use the
cylinder and adjust the suitable size
e)
This part same
like shoulder part.
f)
Just need
rotate z axis 90 degree to become across
g)
Use the
‘Extrude’ to make shape become smooth.
h)
Adjust the size
i)
Use cylinder
and the just rotate 90 degree.
The Fingers
j)
Use the sphere
and adjust the shape fron front and side view.
k)
After get the
shape clone it into 3.
l)
Arrange the
finger as their position.
Model of
the hand after joint it
the neck
Modelling
Head
10)
Use the cylinder.
11)
Use tool ‘Extrude’ on the of head to make it
become half round.
Eyes and nose
Texturing
and Colour
·
Select first
the part that need texture and colour
12)
Press ‘Ctrl’ ‘M’.
13)
Click the symbol ‘+’ on the ‘Sample Slot’,
select default.
14)
Click the ‘diffuse colour’ and then select the
colour.
15)
Change the ‘Specular Level’ and ‘Glossines’ to
make that effect of colour.
16)
Click the ‘Maps’ and tick the ‘Reflection’
after that change the to the ‘Raytrace’.
17)
‘Assign Material’ and ‘Show Shaded Material
in ViewPort’.
Final before Render
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