Wednesday 4 December 2013

Muhammad Hairul Anuar bin Aziz ( modelling a mechanical model )

Modelling A Mechanical Model
Muhammad Hairul Anuar Bin Aziz
D20111047332

Modelling
Planning stage:
1. Modelling head
2. Modelling body
3. Modelling hands
4. Modelling legs
5. Modelling accessories
6. Texturing

Image Reference


The Process

      Modelling a head


1.      Create a sphere from standard primitive selection.

2.       Drag the vertex to be like a helmet from that sphere.


3.      Then, extrude the polygon on above of it.



4.      Create a plane to make face of the robot.



5.      Create a new plane to make an antennae.



      Modelling a body



a.      Create a box from standard primitive selection.
b.      Convert it to editable poly.
c.       First, click “object properties” and then select “see through” to see through the object.

d.      Move the vertex to shape it.


e.      Create new plane to create chest, stomach and back.

 



f.       Create new box and convert it to editable poly to create waist.

     



3     Modelling a hand

a         a.Create a box, cylinder and plane to make hand. Convert it to editable poly to shape it



model’s hand wireframe


..      Modelling a leg

a.      Create a box and plane to make robot’s feet. Convert it to editable poly to shape it.


a.      Create a cylinder, plane and box to make robot’s leg. Convert it to editable poly to shape it.



model's leg wireframe


       Texturing


The plain model without texture


a.      Open modifier (M).
b.      Select Basic Shader Parameter, turn it to Phong.
c.       Then at Phong Parameter select Diffuse, pick a colour.


d.      To get more interesting, adjust spectacular highlights. Adjust the number of glossiness  and specular level.


e.       Drag a colour to the chosen part of model.






Final Render



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