Modelling A Mechanical Model
Muhammad Hairul Anuar Bin Aziz
D20111047332
Muhammad Hairul Anuar Bin Aziz
D20111047332
Modelling
Planning stage:
1. Modelling head
2. Modelling body
2. Modelling body
3. Modelling hands
4. Modelling legs
5. Modelling accessories
6. Texturing
Image Reference
The Process
Modelling a head
1. Create a sphere from standard
primitive selection.
2.
Drag
the vertex to be like a helmet from that sphere.
3. Then, extrude the polygon on above of
it.
4. Create a plane to make face of the
robot.
5. Create a new plane to make an
antennae.
Modelling a body
a. Create a box from standard primitive
selection.
b. Convert it to editable poly.
c. First, click “object properties” and
then select “see through” to see through the object.
d. Move the vertex to shape it.
e. Create new plane to create chest,
stomach and back.
f.
Create
new box and convert it to editable poly to create waist.
3 Modelling a hand
a a.Create a box, cylinder and plane to
make hand. Convert it to editable poly to shape it
model’s hand wireframe
.. Modelling a leg
a. Create a box and plane to make
robot’s feet. Convert it to editable poly to shape it.
a. Create a cylinder, plane and box to
make robot’s leg. Convert it to editable poly to shape it.
model's leg wireframe
Texturing
The plain model without texture
a. Open modifier (M).
b. Select
Basic Shader Parameter, turn it to Phong.
c. Then
at Phong Parameter select Diffuse, pick a colour.
d. To get more interesting, adjust
spectacular highlights. Adjust the number of glossiness and specular level.
e.
Drag
a colour to the chosen part of model.
Final Render
No comments:
Post a Comment
Note: only a member of this blog may post a comment.