Tuesday, 19 November 2013

MID TERM MODELING



NAME : FAEZ AZWANN BIN MAT JUSOH
MATRIX : D 20111047304
LECTURER : DR TAN WEE HOE

QUESTION : 1

     First thing first, for you model a robotic, you must be open adobe photoshop and then you must be place your image reference in adobe photoshop. After you place yor image, you must be adjust a brightness image. After that, you must be crop image reference’S to a same saiz and then you must be save in jpeg.

QUESTION : 2

     Next, for you modeling a robotic in autodesk 3d max, first you must go to customize and set unit setup to centimeter. After you set unit setup, you must be create a project folder and save in computer. After you create project folder, you must be input image in sceneassets and save image reference’S in folder image. Next, after you create a project folder, you go to standard primitiveS and select a plane. After select plane you must be convert to editable to poly. For you mapping image reference’s, you must press button M and then click diffuse bitmap and set your image reference’s. After that, for adjust your image reference, you must select uniform scale and for move you must be move. After you setting image reference, you can go to standard primitives and select plane and set length segs and width segs and convert to editable to poly. For edit plane you must click vertex or edge. For your insert new plane, you must be press button shift and drag for next plane.To make a mirror use editable poly, go to modifier list and choose symmetry and then resize your model.
 
QUESTION : 3

     Next, for your mapping in unwrap uvw, you must press M and select bitmap and bitmapkan image. select shadow shaded material in view port and you must be assign material to selection. Next, you must be select modifier list and select uvw map.next click button uvw map and select gizmo and go to mapping and select gizmo.next, after you select gizmo, you must click to edit UVs and press open UV editor.after that you must select mapping and press ok. Next for mapping image, select checkerpattern and select image for you use mapping. After you select image,  and show the box red colour and you must be resize the box in your image for use mapping.

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