Saturday, 9 November 2013

Mechanical Model Tutorial by Mohd Nazri


          “Modeling a Mechanical model tutorial”

                             Mohd Nazri Bin Idris

                                D20111047289



Modeling a Mechanical Model

Planning stage :

-Modeling a Head
-Modeling a Body
-Modeling Legs
-Accessories (bag)
-Texturing

 Image References


                                                                       Front                        Side


The Process

1.   Modeling a Head



 a.      Create a Sphere from Standard Primitive selection. This will be the model basic shape
              for its head. 
 b.     Extrude the sphere and make it a bit long.


                                                  
                                   The shape can be edit by controlling the gizmo.


 c. Then we add an eyes to the model by using sphere, and to make it look like the model,
           the eye need to be modify by using Boolean. This can be found at compound object. 
           beside eyes, the nose are also using the same method.


       d.     Next, the eyes will be duplicate/clone by right clicking on the object or by simply use
             CTRL+C  and paste CTRL+V.
 e.    The other parts of its head such as mouth and back head part are also using standard
             primitive object such as Box and Sphere.





2. Modeling a body




a.       The bodies components are create by using standard object such as Box and Cylinder.






b.       Here is the component used, multiple object has been combine to create each part.



                      left side of the model has been dismissed to view the component used


   c.   Some of the part is created by modifying object. For an example the” waist part”.




     d.   Basic object used is a box and a cylinder (bottom).
.
     e   .Firstly convert the part into Editable Poly(right click).
          To see it clearly, change the view to wire frame mode.

     f.     At the section menu, click on vertex. From there the part can be modifying by
                controlling the gizmo.




    

            3.     Modeling Legs




         a.     Legs part are created by using Box and Sphere( joint). 




        
         b.  Some of the part were edit by using Editable Poly.






   4.   Accessories (bag)


                                      The bag is attached at the back of the model

     a. Basic object used is Box and Cylinder.






 4.   Texturing


                                                                                  
                                                               The model without texture


    a.    Open Modifier (M).
    b.    Select Basic Shader Parameter, turn it to Metal, then at Metal Parameter
           select Diffuse, pick a color.




c       To make it more realistic, adjust the Spectacular Highlights and change
  the number of  the Level,and Glossiness.



   d.    Drag the color chosen into a model part.




                                                                              Final Render













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