Sunday, 17 November 2013

“ How to model Zaku ( Mechanical model) ”
Created by Ahmad Safwan Bin Abd Samad
D20111050111
Bachelor of Design (Animation)
Sultan Idris Education University

Modeling a Robot (Mechanical Model)

Planing a stage (step)
-        Setup the blueprint
-        Modeling a Head
-        Modeling a Body
-        Modeling a Legs, Arm and Hand
-        Texturing ( color Material )
-        Lighting and camera setup
-        Rendering


               Image References (blueprint)



           Front      



    Side




    Hand  
                 

                                                    
Process model a Mechanical Robot.


1.     Setting a blueprint

           First before we start a modeling process, we must set up a blueprint as a reference. Before we start modeling in 3Ds max please check a resolution and size of image before setting.




                                                                Image Properties

     
  



Build a plane





 The Blueprint set up



2.     Modeling a Head

                   
            First I create line in front view and adjust it in modifier spine list and after that click in         modifier box and select exclude modifier and  convert to editable poly or edit poly and             choose polygon and select inset and exclude it  to make a robot face and final choose a edge in Editable poly and select front and back a robot head and select chamfer to make a polygonal head. For eye, Simply  put basic cylinder  on front a robot face.


     
      
                       







3.    Modeling a Body

     The body and its components create same technique modeling a  robot head  and using a symmetry modifier
















 4.     Modeling a Leg and Arm and Hand

     For this part, the process same as a model a body. First create a line and once finished add exclude modifier and adjust the size and convert to editable poly.
         

                                                                      
      finish zaku (robot) color arm model


see though zaku (robot) color arm model


wireframe zaku (robot) color arm model



 zaku (robot) color leg model


see though zaku (robot) leg model




wireframe zaku (robot) leg model




5.     Texturing (color material)

     For texturing, I use a material editor or “m” for shortcut and used a basic color.
         




6.     Lighting and camera setup

     For this segment, lighting I used is a skylight and 1 spot light and using light tracer for lighting method.










7.     Rendering

Finally, last step for modeling a zaku (robot) is a rendering process which it be output to a 3 type of renderer is a wireframe, grey and color .for this step go to render setup or F10.


                                                     common render setup




                          wireframe render setup





                                      zaku with color 


                          zaku without color (grey)





                                                         zaku with wireframe







Prepared by :-

AHMAD SAFWAN BIN ABD SAMAD

leonlyguyz23@blogspot.com 










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