DALILA SHA'IRAH BINTI ABD HALIM
D20111047292
Modelling a Mechanical Model
Planning stage:
1.
This robot is constructed 4 separated objects:
-Modeling a Head
-Modeling a Body
-Modeling Legs
-Texturing
-Modeling a Body
-Modeling Legs
-Texturing
2.
These parts can be constructed separated in a scene. The head
should be built 1st, follow by the Body, then the Legs and
ended by the Texturing.
3.
Identical progress of the model construction needs to be
captured for elaborating purpose.
4.
Sketches of front and side view of a robot need to be
placed in the viewing panel in order to create a more accurate model.
Image References
The
Construction of the Robot
1. Modelling a Head
a. The
Head part of the robot was created by compiling a few objects, which are
capsule, cylinder, sphere and a plane. The entire objects were created
separately and then were combined together once all is done.
b. Firstly,
create a Capsule from Extended Primitives selection. Convert it to editable
poly. Choose a polygon selection then remove the upper and below part. Then
choose a vertex selection and shape it like a head.
c. To do the eyes, had to create a 3 sphere. For the
first sphere convert it to editable poly then select the middle part and remove
it then create another sphere and put it in into the first sphere. After form a
suitable eye shape creates a last small sphere as a pupil. Then clone the eye
after it's done.
d. Then, for
mask shield, create a plane from Standard Primitives selection. Convert it to
editable poly then make it half around of the capsule then go to modifier list
choose symmetry and mirror it to get a half sphere shape. To get an above
section of the mask shield make it using edges and vertex selection. After that
put a small cylinder on both sides beside the shield. And lastly make a
cylinder in another big size as a neck.
2. Modelling a Body
a. As
modelling the head, the body also has different parts that are created by
compiling a few objects. It such a cylinder, tube and line.
b. For the
first part, create cylinder. Convert to editable poly then make an adjustment
of the shape by uniform scale and using edges selection to make it small and
slightly tilted up at the bottom of the body.
c. The bottom
of the body was created using a line. Select create and then shape and choose
Line for making the shape of the body. Then go to the modifier list and then
choose Extrude to extrude the shape that was created just now. Adjust the
amount and the segment at the parameter to get the perfect body shape. Convert
it to editable poly, choose edge selection and chamber the side edge.
d. For the
hand, I also used different type of object and the combine it together. The
entire object was converting to editable poly and then changes the shape through
edge and vertex selection. Then clone it to get a pair of hand.
3. Modelling a Legs
a. Started
this part by creating the shoes first. Choose box from Standard Primitives
selection. Convert it to editable poly then adjust the vertex selection same
like the picture. Choose polygon selection highlight the centre part above of
the box then remove it.
After that
create another box, convert to editable poly then adjust the vertex selection
the go to modifier list and apply TurboSmooth.
b. Then
choose tube and capsule to make the leg part. Convert to editable poly then
adjust the shape.
c. Using the
same step that create the shoes, make the upper leg part using a box.
After done
combined it, clone n make the other part of leg. The complete leg.
4. Texturing
a. Set the
color of robot.
b. Setting
the lighting.
c. Once the
Lighting setting was, the final output of a render image was created.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.