HOW TO MODEL ROBOT (MECHANICAL ROBOT)
SITI MARYAM BINTI AHMAD
D20111047282
BACHELOR OF DESIGN (ANIMATION)
HOW TO START
1) IMAGE REFERENCE (BLUEPRINT)
2) MODELLING A HEAD
3) MODELLING A BODY
4) TEXTURE/MATERIAL
5) RENDERING
1) IMAGE REFERENCE
Front
Side
Back
First step u must have a reference, front view, side view and back view. After setup a blueprint, we must to build plane to enter the front view and side view. Make sure your size image and resolution is correct.
Build a plane
Blueprint setup
2) MODELLING A HEAD
- A head I use a basic shape, create a sphere from Standard Primitive.
- Select modifier --> hemisfphere
- Then sphere convert to editable poly.
- Select the area modify and select edit poly at modifier list.
- Then,using Modify selection,choose extrude and scale in the selected area.
shortcut
F4 = (edges faces) F3 = (wireframe) Alt+x = (see through)
- For the eyes, use sphere then clone or mirror.
3) MODELLING A BODY
- This part i create line and trace the body half.
- After trace, using Modify selection and choose extrude.Then select that and mirror.
- This part, i just use a basic shape create a cylinder from Standard Primitive.
- This part I create hose from extended primitive and adjust using a scale.
- This part also i create line and trace the body half.
- After trace, using Modify selection and choose extrude. Then select that and mirror.
- Use bevel : Click edges and select what we want and remove polygon, click bevel and drag inside.
- This part is leg and hand. Use the same technic with body part and then mirror.
4) TEXTURE/MATERIAL
- Firstly click m for material editor then i choose color what you want at ambient. I choose blin for my texture.
- After choose color you just drag your color into robot.
- Use a same step for choose other color.
- To get more interesting,adjust spectacular highlight.
- Adjust the number of glossiness and specula level.
FRONT
SIDE
PERSPECTIVE
Good to include tips of using Short-cut keys.
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